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Blue shell - Dodge Blue

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The spiny shell, commonly referred to as the blue shell, is a well-known power-up item of the Mario Kart series of video games. Originating in Mario Kart 64, it allows a racer to shoot a projectile directly at the first place racer. The blue shell acts as a "catch-up" system, intended to give the lower-ranking characters a better chance to advance, keeping players closer together. A character in first place is likely to be hit by a blue shell at some point and once fired, the blue shell is almost always unavoidable. Because of this, the power-up has received a very mixed reception.

In addition to the Mario Kart series, the blue shell is a power-up item in Super Smash Bros. for Nintendo 3DS and Wii U and Mario Hoops 3-on-3.


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History

The Mario series features some visually similar figures which predate the blue shell, such as the red spinies from the original Super Mario Bros. (1985) and blue Koopa Troopas of Super Mario World (1990).

In Mario Kart 64, only the last place racer can obtain the blue shell. Since the release of Mario Kart: Double Dash!!, the series sees the blue shell being more common to characters closer to the lead, and in all releases prior to Mario Kart 7, it is unable to hit characters on its way to the lead, as it flies above the track using wings rather than gliding upon its surface.

There are few techniques possible in some Mario Kart games to evade a blue shell, such as using a timed boost from a mushroom in Mario Kart Wii. In Mario Kart 8, it is possible to use a Super Horn to destroy blue and red shells. A toy model of the blue shell is included in the limited edition package of Mario Kart 8.


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Reception

The blue shell is known as a random element with harsh consequences, which is difficult to evade. As a "hazard that strips certainty and authority", Gamasutra calls Mario Kart's blue shell the "most profoundly existentialist element of the Mario canon", disruptive to "the entire logic of this familiar fantasy universe." The Geek Handbook names as one of Mario Kart 8's greatest frustrations, to be hit by a blue shell shortly before reaching the finish line. GameSpot considers the ability to destroy the "dreaded" blue shells as a particularly exciting feature of Mario Kart 8.

Nintendo Power called the use of a boost item to dodge a blue shell a "defining moment" of gameplay in Mario Kart Wii.

Calling it "The Great Equalizer" for its enhancement of the elements of struggle and luck, Kotaku's Nathan Grayson considered the blue shell to be the most despised, and best, item of the Mario Kart series. Kotaku's Yannick Le Jacq considered the blue shell to be the most notable and game-changing amongst Mario Kart's "most notorious" items, adding that this made it "a lot more fun" to use in Super Smash Bros. for 3DS and Wii U.

Source of the article : Wikipedia



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